Making Digital Dice in Year 6


The students in Mr. Dowding's class explored how to code and create a digital dice with micro:bit as part of their learning of probability and data in Maths. The students used the micro:bit app on the iPads to create a code that used the accelerometer on the micro:bit as the input, basically a chip that responds to gravity fields. After setting a value range of 1-6 to mirror the possibilities on a 6 sided dice the class paired their micro:bits with their iPads and activated their codes by shaking the micro:bit to generate numbers between 1-6. The class will now generate number data via this code or data using a 'Coin-Flip' code to make predictions about probability and learn how to back up their statements with data.

The class reflected on their micro:bit experience, see image below.

Comments

Popular posts from this blog

Creating Data Games with Microbit in Grade 6

Innovating Talk for Writing Stories in KK

Data Collection, Representation and Analysis in Year 5/6